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Tower defense

Tower defense

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Devlog

  • Going somewhere?
    October 15, 2023 by Dylan Mines
    1
    Tower Defense The "path" as each enemy spawns, it has to have somewhere to go. I came up with the idea to have a hidden "path" that would outline where an enemy should go and what it should do. This p... Continue reading
  • Staring development - Ideas phase
    October 11, 2023 by Dylan Mines
    Tower Defense The Initial Idea A while back, in my computer science class I designed a small tower defense game in python. It wasn't very advanced, but it had all the basics. A new track was generated... Continue reading
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